Post by The Final Darkness on Apr 10, 2011 12:14:37 GMT -5
Phantom-
1 Heavy Plasma Autocannon, 2 Side Mounted Autocannons.
Plasma propelled.
Very equivalent to the UNSC Pelican, it's roles include gunship, support, and troop carrier. It's weapons may turn in a full circle. All standard guns are practically inaffective except the sniper rifle which could eventually make a dent. Armor piercing sniper bullets could be effective, but not the best. UNSC turrets lack the range, accuracy. But being part of a large vehicle could be damaged. Of course grenade launchers could damage it, and two to four shots of a rocket could take one down, or atleast damage it and leave it exposed to other weapons. It is also known to sometimes be given some sort of Covenant flashlight for night missions.
Spirit-
Heavy plasma auto-cannon in back.
Plasma propelled.
30 passangers excluding pilot, and field inbetween can hold a few ghosts or a wraith. Weak hull, a single rocket able of tearing it apart. All guns could cause damage, except small arms like smg, pistol, assault rifle, and maybe a few others like a DMR from too far away. Scout (uncommon), troop carrier, and able, but not a very good gunship.
Seraph-
Heavy plasma cannon, pulse laser, plasma charge.
Exhaust port in back under flap. Impulse drive (like slipspace just less), and when not using that only plasma propelled. Very fast, can keep up with longswords. Pretty good shielding.
When not powered up they are invisible on radar, and can still slowly move, making it good for a stealth assault.
Banshee-
2 energy guns, 2 projectile cannons.
Versatile and quick, but not the fastest. Has two small plasma exhaust ports in back , but are only really used when energy is diverted to thrusters. So to speak if the thrusters were removed the banshee would still be fast, but incapable of boost, and would, like everything else overheat. It can also be used in space if needed, though unless air sealed, or physically sealed it could be dangerous in space. Though if the pilot is ranger class they will be fine without it having a helmet. Oddly, though used in space, if in atmosphere it is not good if used at the height over 300 meters. In space they are not as good as they are on the ground, but if over 300 meters in atmosphere, or say a ship they will not work well at all. Maybe even explode or burst depending on machinery and pressure of the air.
They are not commonly used by brutes, but if the situation calls they will be. (Kig-Yar usage is pending.)
Vampire-
It consists of a V-shaped hull, with a cockpit/weapon attached to the rear, similar to the Spirit dropship. In crude terms, it looks like a Covenant plasma rifle on its side with a needler attached to the rear. Though lacking artificial gravity generators, it can develop a stasis field between the booms to gather plasma for it main weapon, a large plasma cannon. It can host up to two pilots, whose cockpits are placed on its wings. Its is much larger than a Banshee
1 Heavy Plasma Autocannon, 2 Side Mounted Autocannons.
Plasma propelled.
Very equivalent to the UNSC Pelican, it's roles include gunship, support, and troop carrier. It's weapons may turn in a full circle. All standard guns are practically inaffective except the sniper rifle which could eventually make a dent. Armor piercing sniper bullets could be effective, but not the best. UNSC turrets lack the range, accuracy. But being part of a large vehicle could be damaged. Of course grenade launchers could damage it, and two to four shots of a rocket could take one down, or atleast damage it and leave it exposed to other weapons. It is also known to sometimes be given some sort of Covenant flashlight for night missions.
Spirit-
Heavy plasma auto-cannon in back.
Plasma propelled.
30 passangers excluding pilot, and field inbetween can hold a few ghosts or a wraith. Weak hull, a single rocket able of tearing it apart. All guns could cause damage, except small arms like smg, pistol, assault rifle, and maybe a few others like a DMR from too far away. Scout (uncommon), troop carrier, and able, but not a very good gunship.
Seraph-
Heavy plasma cannon, pulse laser, plasma charge.
Exhaust port in back under flap. Impulse drive (like slipspace just less), and when not using that only plasma propelled. Very fast, can keep up with longswords. Pretty good shielding.
When not powered up they are invisible on radar, and can still slowly move, making it good for a stealth assault.
Banshee-
2 energy guns, 2 projectile cannons.
Versatile and quick, but not the fastest. Has two small plasma exhaust ports in back , but are only really used when energy is diverted to thrusters. So to speak if the thrusters were removed the banshee would still be fast, but incapable of boost, and would, like everything else overheat. It can also be used in space if needed, though unless air sealed, or physically sealed it could be dangerous in space. Though if the pilot is ranger class they will be fine without it having a helmet. Oddly, though used in space, if in atmosphere it is not good if used at the height over 300 meters. In space they are not as good as they are on the ground, but if over 300 meters in atmosphere, or say a ship they will not work well at all. Maybe even explode or burst depending on machinery and pressure of the air.
They are not commonly used by brutes, but if the situation calls they will be. (Kig-Yar usage is pending.)
Vampire-
It consists of a V-shaped hull, with a cockpit/weapon attached to the rear, similar to the Spirit dropship. In crude terms, it looks like a Covenant plasma rifle on its side with a needler attached to the rear. Though lacking artificial gravity generators, it can develop a stasis field between the booms to gather plasma for it main weapon, a large plasma cannon. It can host up to two pilots, whose cockpits are placed on its wings. Its is much larger than a Banshee